Skip to main content

Voxel Edits

This example script draws a line of voxels as the object its attached to moves around. To try it select the object in the hierarchy and move it with the transformation gizmos. Since its not needed on client this script only runs on the server side.

Currently the script creates voxels in the the global static voxel database. Scripts can also edit individual dynamic voxel data objects.

local self = {}

function self:Start()
end

--do this every frame
function self:Update(deltaTime)
self:updateEdit()
end

function self:updateEdit()
--if position has changed since last frame make line
if self.lastPos ~= self.transform.pos then
if self.lastPos then
self:makeLine(self.lastPos, self.transform.pos)
end
self.lastPos = self.transform.pos
end
end

--make a capsule from p1, to p2
function self:makeLine(p1, p2)
--multiply thickness by transform scale
local thickness = 0.1 * self.transform.scale
local s = Capsule(p1, p2, thickness)
local col = self:randomColor()
VoxelEdit(s, col):Add()
end

--generate random color
function self:randomColor()
return Vec3(math.random(), math.random(), math.random())
end

return self